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ANGRY BIRDS

Graphic, Packaging & Retail Display Designer · Packaging and point-of-sale design · Produced retail products

ROLE
CLIENT
DISCIPLINE

Graphic, Packaging & Retail Display Designer

Rovio

Packaging & Retail Display Design

Packaging carried into production

I designed the graphics, packaging and point-of-sale treatments for this Angry Birds product range. My work connected package concepts, layout, typography and retail presentation, adapting the established characters and brand assets into a coordinated family of products.

I developed the design across the package surfaces and supporting displays and recommended materials and finishes for the physical presentation. The work went into production, with manufacturing and fabrication handled separately.

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Extending the product presentation

I designed the project’s graphics alongside the packaging and point-of-sale work. This connected the presentation of the game with the physical products and supporting material.

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Developing the Angry Birds package

I brought the property’s character identity into the packaging and its supporting graphics. My responsibility was the graphic and packaging design used to present the product.

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Adapting the presentation across titles

I developed the graphics and packaging across the range, adapting the treatment to each title’s visual identity. The work combined established entertainment assets with my complete package design.

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Maintaining a connected product range

I designed the packaging and supporting graphic presentation for the products as part of the same engagement. This required adapting the design across related titles while giving each a distinct presentation.

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Designing for point of sale

I explored different point-of-sale styles and designed the associated retail graphics. The display work went into production, extending my contribution beyond the individual game package.

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Developing the shaped package

I designed the graphics and packaging around the character-led product presentation. The work extended across the package’s front and back, connecting the visual concept with the finished retail piece.

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Adapting the packaging to the property

I developed the packaging and graphics for this title’s distinct character identity. My scope carried the design across the complete package, as part of work that went into production.

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Presenting the packaged product

I designed the supporting graphics used to communicate the package and its retail presentation. This complemented the physical packaging and point-of-sale work within the same production project.

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Experiential Design

26 DEFENSE

Experiential Design

GUBER'S RUN

Experiential Design

PRIMEX

Experiential Design

LIKE BIRDS

Creative Technology

MY AI WORKFLOW:
3D to RENDER

Creative Technology

MY AI WORKFLOW:
NEURAL NETWORK TRAINING

Creative Technology

MY AI PROJECT:
EDGE INFERENCING

Creative Technology

NEXT GEN COCKPIT

Creative Technology

ZERO-G

Creative Technology

INTERACTIVES

Creative Technology

AREN

Art Direction

ANGRY BIRDS

Art Direction

COMMISSIONED PAINTINGS

Art Direction

CREATURE / CHARACTER DESIGN

Art Direction

VALUSOFT / COSMI

UI/UX Development

2ND GEAR

UI/UX Development

LA HOMES AND ARCHITECTURE

UI/UX Development

SHOPODEX
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